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www.jkneen.org/

I'm a UK-based Freelance App Developer working through my company, BouncingFish I design and build cross-platform, Native Mobile Apps for iPhone, iOS, iPad ...

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Where is www.jkneen.org hosted?

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United States
City:
New York
Registrar:
Public Interest Registry
Latitude:
40.74
Longitude:
-73.98
IP address:
66.6.33.22
IP Binary address:
1000010000001100010000100010110
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10201420426
IP Hexadecimal address:
42062116

Context analysis of jkneen.org

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24 144
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5 740
Number of sentences on this page:
235
Average words per sentences on this page:
24
Number of syllables on this page:
8 022
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24
Number of Italic texts:
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Hyphens:
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Domain name with Hindi letters:
ज क ञ ए ए ञ . ओ र ग
Domain name with Hebrew letters:
ג׳ ק(k) נ (e) (e) נ . (ο) ר ג
Domain name with Cyrillic letters:
й к н e e н . о р г
Domain name with Arabic letters:
ج ك ن (e) (e) ن . (o) ر غ
Domain name with Greek letters:
(j) κ ν ε ε ν . ο ρ γ
Domain name with Chinese letters:
杰 开 艾娜 伊 伊 艾娜 . 哦 艾儿 吉
Domain without Consonants:
jknn.rg
Domain without Vowels:
ee.o
Alphabet positions:
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V: Vowel, C: Consonant, N: Number
C C C V V C . V C C

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I'm a UK-based Freelance App Developer working through my company, BouncingFish I design and build cross-platform, Native Mobile Apps for iPhone, iOS, iPad and Android devices. I'm also an author and...
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External links in jkneen.org

  • https://www.tumblr.com/reblog/163410022758/DFReUrSH
  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y2OB-n5c&p[title]=The DJI Spark – A Great Concept Lacking Great Execution And Customer Support.&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=I love DJI drones.  The first one I bought a few years ago was the Phantom 3 Advanced and I absolutely loved it – you could fly it for miles, it took great video and was easy to fly. The only downside was that it required a massive backpack and was quite a thing to lug around if you were travelling. Next I bought the Phantom 4 – it had front, side and bottom proximity sensors (the P3 only had bottom ones), 4k video, and again easy to fly and a great device for holidays etc.  We took it to Italy and camped on Lake Garda, taking some great footage on the lake whilst swimming and Kayaking around. (That’s us in the Motorhome in the middle) Again the P4 was a beast to lug about requiring a huge backpack and like the Phantom 3, zero to flying time was several minutes as you had to install props etc. When the DJi Mavic Pro came out I was sold. 4k video, great photos, good battery life, gesture control, folds into the palm of your hand and packs away with the props on. It could be carried in a bag five times smaller than the backpack for the Phantom – and that’s with batteries, charger etc.  Soon after the DJI Goggles came out and now I had wireless high-speed video without having to hook up a phone. More recently, DJI announced the Spark – this thing was TINY compared to other DJI drones – even smaller than the Mavic Pro with more gesture controls (you can fly without the controller or phone using just your hand), and more options. The downside? only HD 1080 video but perfectly good quality for the size and for it’s purpose as a “selfie drone”. Flying the Phantom 3, 4 and Mavic Pro the experience was flawless – any calibration etc. you’re asked to do before you fly and then flying was easy (in beginner mode automatically) and felt safe and responsive. In comparison my first experience with the Spark was less so.  The spark doesn’t come with the same wireless technology that other DJI use  (which allow them to go great height / distance with perfect video feeds). The Mavic Pro uses a small cable from the phone to the controller (the On The Go or OTG cable) and then controller connects to the Mavic – whereas the Spark uses WiFi between either the phone and Spark or the phone and the controller. This sounds great, until you try it in practice. Connecting the phone to the Spark directly via it’s builtin WiFi hotspot seemed fine and worked ok – no complaints. I could fly the Spark using the DJI Go 4 app using onscreen controls and see the footage on the phone screen.  Connecting the phone to the controller via WiFi and controller to Spark is where the problems really began. One my first flight, I was seeing terrible lag, not only in video transmission but response times – moving the right stick forward to move forward there would be no reaction, then I’d release and the Spark would suddenly move. It got to the point where at one point the Spark flew straight into a hedge despite me having the sticks on full reverse.  (The flight logs confirmed I flew it correctly and the stick was in the correct position to fly AWAY from the hedge – not operator error). More recently and at the weekend I was trying out gesture mode – this is a “Jedi” like mode where you can launch the Spark from your hand after having it recognise / register your face. From there it takes off and using hand gestures  you can fly left, right, up, down, push it back or bring it forward and even wave at it and it’ll fly back and up and follow you. You can make a gesture to take a photo (and soon video) and then have it fly back to your hand. All without a phone and controller. Awesome. I was in a field at an event day at my kids school recently and everyone had gone so the field was empty – the Spark came out and I took off in gesture mode, showing the basic controls. I waved at it and it flew back and up and followed me. Then, as it was circling around following me it inexplicably flew sideways and accelerated until it hit a fence. The battery popped out, and apart from a slight paint scuff the Spark was undamaged. I flew it again at home and all was good – no damage. (Checking the flight logs again, which give you a realtime play back of the flight with data, onscreen prompts etc, it seemed there was a random compass error which may have caused the issue – you’d think it would stop and land if this was the case, rather than crash but anyway) After first getting the Spark I joined the Official Forum on Facebook, and shared some of these stories / issues, I was noticing others were seeing the same issues with connectivity and some recommended turning off Bluetooth and other possible interference. Some people weren’t having issues at all and some had found using the same OTG cable the Mavic used between the phone and controller solved their connection issues. Trying this, all most of my issues with lag were solved – turning off bluetooth on the Apple Watch and Phone also helped and I managed to get a perfect, consistent connection and perfect flights using the controller and phone. To help demonstrate the issue, I recorded my phone screen and showed connecting to the Spark using WiFi and the laggy video and connection errors and then switching to the cable and seeing perfectly clear video and no errors.  It was clear that there are other factors involved such as WiFi and other interference etc but clearly this was a problem. The reaction from people in the forum to the posts like this from myself and others was disappointment, concern, appreciation (to have a solution) and it’s clear that there were MANY people out there facing the same problems.  The issue is that DJI themselves won’t accept the problem or provide a proper solution. It seems “Turning off Bluetooth” seemed to be their only recommendation.  “Ken Booth”, apparently a member of DJI Staff went so far as to tell me the OTG cable solution was: One thing I don’t have is a poor WiFi environment! Other solutions were suggested, “try changing WiFi to 2.4ghz instead of 5.8Ghz” (the default). For me, the consistent solution was to use the cable and I suggested that if support was stopped then it would make the Spark useless for myself and others.  His reply? So apparently wanting something that works as advertised is “going on about it” and I should look for something else if I want a “bulletproof” connection.  I don’t want bulletproof Ken, I just want a connection that works most of the time and as advertised – is that too much to ask? I love the DJI Drones and despite the issues I really like the Spark but there’s clearly some issues that are affecting many users (based on the forums and groups I’ve seen) and surely there has to be some better advice that DJI can offer apart from “go use something else” or “buy a different phone” or “switch off Bluetooth”.  I hope we’ll see some updates and I’ll stick with the Spark because I still have the Mavic Pro anyway and I have a solution for the Spark using the OTG cable, but if they remove this and force users to use only WiFi then it would be unusable to me and others. I would have thought DJI would appreciate the help, input and experimentation from users to identify causes and help solve the problem but clearly they / Ken just want us to drop it and not keep “going on about it”. Come on DJI, you’re better than this.
  • https://twitter.com/intent/tweet?url=https%3A%2F%2Ftmblr.co%2FZ0Gz1y2OB-n5c&text=The DJI Spark – A Great Concept Lacking Great Execution And Customer Support.%20-%20
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  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y2LJVpmz&p[title]=The 29W USB-C power adapter and the 2016 MacBook Pro 13″&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=When I upgraded last year to the new 13″ Macbook Pro, it came with a beefy 61 Watt USB-C power adapter — it’s big but I was used to the size of these things having lugged around the previous MBP model.  In addition to the stock power adapter, I invested in the higher, 87 Watt version — ideal for super fast charging. The problem is, it’s BIG and heavy (and if you buy it seperately doesn’t come with a USB-C cable — bad Apple!). Ironically one of the biggest complaints against the new MBP has been the dropping of USB-A for USB-C and “Donglegate”. It hasn’t bothered me at all — yes I’ve spent more on this model than previous ones, having had to buy dongles and adapters but I see that as a one-off, with future MBP devices sticking (hopefully) to USB-C I won’t have to buy these again. Always on the lookout for optimising what I’m carrying I was recently on a trip to the USA and thought I’d try out the Macbook ready USB-C power adapter — it’s 29W and only has the one USB-C port. I figured if it works on the MBP great, and if not it’s a fast charger for other iOS devices. Turns out it works fine — I plugged in the MBP and it started charging — I also tested it compared to the 61W charger that came with the MBP.  The difference was at one point a 2.5 hour charge compared to 1.5 hours. Not bad considering the size / weight saving. Obviously if you’re after speed, using the bigger capacity charger is the way to go, but if you don’t mind it charging a little slower, and like the lighter weight and smaller adapter, the 29W is perfect. I’m trying out a 3rd party adapter that arrives tomorrow that is supposed to be a similar size to the 29W but with a larger wattage — so it’ll be interesting to compare and will follow-up with a review.
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  • https://www.tumblr.com/reblog/155631432823/UUqUQfvq
  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y2GyMpHt&p[title]=Don’t discount your day rate&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=There’s that old adage of “Have Cheap, Have Quick, Have Good — pick any two” that comes up when you’re discussing costs — it came to mind today in a conversation with a client. Some background: This particular client had ended a relationship with a previous developer (warning sign), but I liked them, and liked the product and we could work with the code easily enough. Reviewing the code it was clear the expectation of where the client thought they were win terms of work done, wasn’t in line with what was actually done — so there was a bit of shock to find out there was much more work to do. We cracked on, I billed blocks of time in advance, we worked them off and I worked with another developer on the project, with me taking on the lead-developer role. We made progress, added features, fixed issues, and improved performance etc. Happy client. Throughout the project though I always felt like I wanted out. Toward the end it became clear they weren’t happy with blocks of hours paid in advance (despite that being my policy and agreed upfront). When finally the issue of costs came up I offered fixed-price work (higher cost to them but lower risk to them) or hourly rate (pay for what they use, higher risk to them. They said they were happy to go with the hourly rate blocks paid in advance. With each subsequent call and in each meeting, the issue of costs came up again, and again, and again. I liked the app and liked the product, but the relationship with the client and constant discussion of costs was becoming a problem and it was making me dislike the project. In a call with them today, I was told “we can’t afford your rates” — and I assume they were fishing for an option to get them discounted. Instead I said, “that’s fine, we’ve reached a perfect point to stop now, so I can handover the code etc, and you’re good to find someone else.” Short moment of silence then: “Oh, ok — but should we not finish the last bit of work off?” There was no animosity and no problem btw — I just wasn’t prepared to compromise on rate or payment terms that were already agreed and it was clear they wanted either a discount or delayed payment or both. We’ve agreed to finish the last bits and handover everything and that’s that. Most of us still need earn money — but you also need to be happy in what you do and look forward to going to work each day. Is it easy to change? — not always no — if you only have one client or one job it’s tough to make that decision. Believe me — I gave up a safe job for a 3 month contract (with no extension) despite having a mortgage, bills, and a family with 3 kids (now 4). It was a massive risk to take but I was miserable in my job — I had a long commute; was tired and hated my job — so what did I have to lose? I took the 3 month contract which didn’t extend but in that time I managed to setup my web site and line up more work that’s 4 years ago now. So in 2017 I’m focusing on projects I enjoy doing — regardless of the amount of money being offered. If a client can’t afford your rate; wants it cheaper then cost is the priority — the relationship will never work, even if you discount. Make money, enjoy what you do, have a healthy work / life balance Pick all three.
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  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y27ulGiR&p[title]=What’s next from Apple?&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=With the WWDC keynote over, and announcements of iOS10, macOS and new updates for Apple TV, Apple Watch OS, I thought I’d do the typical thing of laying out what I think we’ll see coming up – most of which is blindingly obvious of course and most of which will be wrong ;) iPhone 7 I think it’ll be called iPhone 7 and not a 6 variant – Apple are consistent with their naming and no reason to doubt they’ll change it this year.  (famous last words) Obviously it’ll run and ship with iOS10, and you can expect some spec bumps along the way – the challenge Apple face now is how much they can improve a product year-on-year. After all, for many, the 6 or 6s is good enough – the camera is good enough – the video recording is good enough – why upgrade? I imagine we’ll see the obvious – faster processor, improved WiFi / networking, and an improved camera. Maybe 4k recording at 60fps and possibly even slo-mo in 4k. We could even get better panoramic / 360 support. Other than that I can’t imagine what the iPhone 7 could add as a new tentpole feature – we could see some Bluetooth or location / proximity improvements to make device detection / remote unlocking easier. Clearly there’s going to be a BIG feature added to the iPhone 7 – there always is – I’m thinking it’s going to be around Siri / Photos / Moments / Camera / Face and Object detection but we’ll see! New MacBook Pro It’s been a long time coming – the last refresh added Force Touch to the MBP and some CPU spec bumps – in late 2016 I think we’ll see (as most predict) an updated MBP based on aspects of the MacBook redesign from last year. I’d expect to see a slimmer, lighter machine – improved battery life and running the latest CPUs etc. I’d also expect to see a USB-C instead of a MagSafe, and at least one additional USB-C and one USB3 port. I also think they’ll keep the HDMI and at least one DP port for compatibility but we’ll see. The SD card slot will also remain. If they do have zero ports but USB-C then personally I don’t have a problem that – I’d rather have a lighter / thinner machine. I just can’t imagine they’ll wipe out all ports as this is a “Pro” after all. I expect we’ll see the Macbook keyboard implemented on the MBP, plus we could see this new touch sensitive bar that people are talking about – although I’d prefer to have the function buttons still and have the bar above that – I think there’s room. One of the big things I expect from the new MBP is 4/5k output support for multiple displays. I’m expecting full 60hz support for 4/5k and support for up to two external 5k monitors, which brings us to… 5K Cinema display Another thing that’s been too long coming – but with support for 5k in the new MBP (I hope), I think we’ll see an upgrade at last – with a Cinema display that not only supports plugging in to the new MBP but possibly has support for HDMI and USB too – so the current OR new Apple TV (with 5k support) could plug in AND use the built-in FaceTime camera over USB. Remember the Apple Television? – Cinema Display + an Apple TV 4k could be it! Apple TV 5 I’d like to think they’ll be a refresh, just not sure it’ll be this year – I think we’ll see at some point soon a 4k / 5k Apple TV – that can plug into the Cinema Display or a supporting TV. I think this will coincide with a refresh of iTunes / Apple Movies / TV Shows to support 4k, HD and SD. iPad Pro 12″ v2 It’s that time of year – so I’d expect to see a new iPad Pro 12″ with an improved screen and the “True Tone” display of the 9.7″ model – basically bringing it into line with new features of the 9.7″ plus more.  Apple are great at leap-frogging products so I’d expect it to be faster, with a  better camera etc AND with the emphasis on 3D touch at the WDDC keynote on iOS10, I’d expect a big feature to be 3D Touch on the iPad Pro 12″.  Expect the 9.7″ to catch up at it’s refresh next year. I think we could also see a Pencil update – Pencil 2 with more sensors, capabilities and faster response times. I’ll also go out on a limb and say I think we’ll see V2 of the keyboard cover – with better keys / quality PLUS some sort of lighting effect – possibly as simple as a caps lock indicator. I’d expect them to release both a 12″ and 9.7″ to appease new iPad Pro 9.7″ owners. iMacs and Mac Pro I’m actually not expecting much here – possibly some refreshed iMacs and a Mac Pro – faster, better graphics etc – but I think they’ll stay similar with no major design changes other than speed and IO improvements. Everything else I don’t expect we’ll see a Macbook refresh until 2017, and certainly don’t expect a Watch update until at least then – possibly even 2018. I think WatchOS 3 will improve the watch massively and whilst they could make it faster and thinner, I don’t think we’ll see anything that would cause more battery drain that it has now. That’s it so far – I might get 5% right out of all this – as is the way with these things ;)
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  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y2063sdV&p[title]=Working for free – I mean equity.&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=Imagine you’ve got an awesome app idea – you’ve got a meeting with a dragon investor, and you walk in with your pitch: “I’ve got an app that’s a game-changer – it’ll be worth millions – I’ll give you 35% if you fund it’s development.” That’s it. No valuation, no budget, no business plan – nothing on how you’ll grow the userbase, zero. My guess is you’d be laughed out of the room and yet this is what I get time and time again – the latest one described a “game changing interactive mobile app” which would generate £3 million a month from just 10,000 users. Yet the app was free, had no in-app purchases and the money would come from advertising and commissions. Oh, and those 10,000 users? How would they get them? “Somehow” I was told. The best part of “deals” like this is that typically the wannabe entreprenuer would be keeping their full-time job while their “partner” would have to give up an income to build this dream app. I’m not saying all app developers wouldn’t consider an equity or part-equity deal, but if you’re a looking for this kind of arrangement, do it right and treat them like an investor, because that’s exactly what they’re doing. Be prepared before you approach them and to answer some difficult questions. In short, be as prepared as you would have to be if you walked in front of a Dragon or *any* investor. As for the game-changer? I’m out.
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  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y1-ofHqG&p[title]=Lego investments&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=It’s been a while I know but in 2016 I’m back to doing some regular posts (of course if Twitter do extend to 10,000 characters I’ll probably post more short posts there). Anyway… recently there have been some articles on how Lego (note: not Legos) can be a better investment than gold. A quick search on eBay for the Lego Star Wars Death Star, Collectors Millennium Falcon, or the Collectors b-wing and you’ll understand why — Lego value is going crazy.  Sets that cost a few hundred pounds or less a few years ago are worth up to 10x that and in some cases are in the high thousands, and that’s even when opened! If it’s BNIB (Brand New In Box) and sealed its even more valuable — although you have that that nagging question of “is it really in there?” — specially if you don’t buy it direct from Lego — it’s a fairly tormenting dilemma. (checking the sellers background, ensuring you have buyer protection and checking the photos and seals on the shopped box can eleviate concern) Obviously rare means more value and as Lego discontinue sets the value goes up, and it’s not limited to ranges like Star Wars etc, there’s some non-themed sets out there that cost a fortune now. Of course with more and more stories on the subject, it’s convicining some people to invest in sets which is reducing availability and increasing the price of the sets currently out there! So far I’ve bought some Star Wars sets (based on the new film and some classic ones) and some specials like Doctor Who, Ghostbusters Ecto I and the Firehouse etc. For me it’s about getting hold of these sets now rather than later (when I might not be able to afford them), and if I can resist the temptation to build them, they’ll hopefully increase in value in the future.
  • https://twitter.com/intent/tweet?url=https%3A%2F%2Ftmblr.co%2FZ0Gz1y1-ofHqG&text=Lego investments%20-%20
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  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y1jMRZOa&p[title]=Upgrading hardware, PC vs Mac&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=So this week I had a new MacBook Pro arrive, and had to transfer my drive from my old MBP. In the old days of using Windows, this would have been a nightmare – different hardware would mean I’d typically end up spending a day reinstalling the software I use on the new machine, and getting rid of the crapware that came with it. Luckily in OSX there’s Time Machine. Reboot new machine to recovery mode, plug in TM drive, start and go and do something else. A few hours later and my old machine is cloned to the new one - job done. But also this week, I was reminded of the hell of Windows when trying to replace my wife’s Sony Vaio laptop 256gb SSD with a new 512gb drive. After paying for software from Paragon and Acronis (both of which didn’t work, and at best, produced a copy of the disk that wouldn’t boot), I went for a hardware solution. Luckily I have an ICY BOX - an external two drive caddy and was able to use this to clone the drive. In 30 minutes I had a perfect copy of the original disk - that actually booted up. A quick partition change to increase the size to fill the disk and the job was done - well after windows updates, installing new virus scanning to remove some crapware etc. Time Machine is one of the killer features of OSX and if you have a Mac and are not using it, you’re doing it wrong - very wrong. I’ve used it countless times when I’ve had hardware failures and when buying and upgrading to new hardware. Its simple, easy and there’s zero excuse not to use it. ps. Time Machine is not my only backup method - I use TM for immediate recovery, Crashplan for remote / offsite backups and a secondary local backup on a NAS drive. I also use services liked dropbox and have code in GitHub and BitBucket. Hopefully, I’m pretty safe.
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  • http://www.jasonified.com/post/143486462068/top-5-mobile-influencers-to-follow-of-2016
  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y25eTQXq&p[title]=Top 5 mobile influencers to follow of 2016&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=Well, very pleased with this! ;) Our 2016 #mobile influencers to follow https://t.co/SrMZQYgQos @andrewchen @jasonkneen @kinlane @ygbr @hellojackson pic.twitter.com/th37RHV3AJ — Appcelerator (@appcelerator) April 27, 2016
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  • mailto:?subject=A%20post%20from%20Jasonified&body=Working%20for%20free%20--%20I%20mean%20equity.%20-%20Imagine%20you%E2%80%99ve%20got%20an%20awesome%20app%20idea%20%E2%80%93%20you%E2%80%99ve%20got%20a%20meeting%20with%20a%20dragon%20investor%2C%20and%20you%20walk%20in%20with%20your%20pitch%3A%20%E2%80%9CI%E2%80%99ve%20got%20an%20app...%20http%3A%2F%2Fwww.jasonified.com%2Fpost%2F137540626911%2Fworking-for-free-i-mean-equity
  • http://www.jasonified.com/post/137337985666/so-you-want-an-app-builtsome-questions-i-get
  • http://www.facebook.com/sharer/sharer.php?s=100&p[url]=https%3A%2F%2Ftmblr.co%2FZ0Gz1y1-v_rg2&p[title]=So you want an app built…some questions I get asked.&p[images][0]=http://assets.tumblr.com/images/og/text_200.png&p[summary]=How much to build an app and how long will it take? “How long is a piece of string?” is the usualy response you’ll get to this question, especially if the specification consists of a few lines or “I’d like an app like Instagram”. How long an app takes to develop is dependant on what platforms you’re targeting the functionality of the app of course, but also any 3rd party dependencies it might have. In some cases, it’s dependant on a deadline such as a conference, event, a product launch etc. In this case, it’s not so much of “how long will it take?” but “how much of the app can we develop in the time we have?”. It’s obviously important to know how long an app will take and how much it’ll cost so it’s *really* important to give all the necessary information to a developer. Ideally this should include designs or “wireframes”, and examples of the app experience - so describing how a user might sign in and use the app. This is really important information that can help a developer understand what’s required, ask questions, and raise any issues that might need to be addressed before, or during development. Also important, is ensuring that any 3rd party dependency, such as a server API, is in place (API = Application Programmable Interface - what the app talks to). Having this ready, documented and testable, is vital. The worst mistake that can be made is providing a developer with an incomplete, non-functional API, as it can really slow down development, and increase time and cost. Typically, and unless you hire someone full-time, you’ll dealing with a freelancer or agency that’s juggling several projects - and this means giving them everything they need to be productive. Otherwise, what’ll invariably happen is they’ll push back to you for more info, and switch to something else - this means the foot is off the pedal and no development is happening - this is a situation something you want to avoid so the more information, the better. It’s also really important to ensure you have someone who is focued on managing the project from your side. Not necessarily a full-time project manager - but someone who understands the app, it’s requirements, and can answer questions. (Personally, I’ve found using something like Google Docs is really helpful to document the app requirements from the outset, creating a working document that can be edited as you go.) Ultimately the more up-front information you can provide to a developer, the better placed they will be to give you an accurate estimate of timescale and cost. Should we use a cross-platform development System? Firstly, let’s understand what cross-platform development means. Traditionally app development has meant using the tools provided by Apple, Google etc - so developing with languages like Objective-C and Java. To do that, startups have had to hire developers who can develop in either *or both* languages. In the past, this has led to some startups focusing on one platform - usually iOS -  because it’s seen by many to be the most popular with users, and it’s cheaper to develop on one platform. In the last few years there has been a movement toward “cross-platform” development systems, which usually consist of developing for both iOS, Android and other platforms, but with one key difference - you develop in one language. For some systems, like Xamarian, you develop in C# - for others like Titanium, you develop in JavaScript. Some, like PhoneGap produce “hybrid” apps - where you have a native wrapper around an HTML based web app - and others like Titanium, NativeScript and React Native, you create native apps from JavaScript. The advantage of these systems is you can develop in one language, on multiple platforms, and depending on the system you use, you can get a level of performance that’s as fast as developing in the “traditional” way. The other bonus is cost and time. With the ability for some of these systems to share up to 90% of the code between platforms, you can end up developing your app once, and deploying it to multiple platforms with minimal effort. This means you get your app quicker, and cheaper than traditional development methods. In the case of Titanium - which I use - I can develop both iOS and Android apps at the same time, producing a native application that shares 90% of the same code and runs smoothly on both platforms. A single codebase, written in JavaScript. Of course nothing is perfect, and cross-platform development systems add another layer on-top of normal development. They can make it easier to develop applications on multiple platforms, but like most languages (especially JavaScript), you can still develop a bad app! You’re also dependent on a third-party, who has to keep their platform tools updated in order to keep up with the new versions of iOS, Android etc but to be fair, most cross-platform systems do this in time for new releases. With more cross-platform development systems coming out like React Native, and NativeScript, and with the ability to produce native apps (not web apps) with these tools, they have quickly become a viable way for startups to develop cost-effective mobile apps. Of course there’s one type of app I’m missing out here - a web app - and that’s also a perfectly good solution for some startups. A mobile web app can be responsive to different platforms, different device sizes, and give you the ability to get your app on every device out there. The problem of course is that a web app is not a native app, and in my opinon will *never* be as peformant as a native app -the experience is just not the same. Despite progress with web apps having offline capability, the ability (in some cases) to send notifications, and interface with aspects of the platform - such as GPS, cameras and motion sensing etc - there is still a massive demand for native apps out there - and I don’t think that’s going to change anytime soon. It is worth developing for Windows Phone, Blackberry? Another great question. Again this depends on a few factors but mostly it’s about time and money. Most startups, in my experience have a budget that usually stretches to either one platform or two (iOS and Android). Typically it’s down to cost and time and it’s also about “testing the water” on what they consider to be *the* platform to launch on, which in most cases is iOS. In my experience, probably the majority of enquiries I get are for iOS and Android, then iOS only, then a small percentage of Android only and almost no enquiries for Windows Phone and none for Blackberry. Obviously it depends on your target audience - if it’s a Blackberry only audience for a corporate solution then clearly you need to support it, but in most cases I find that startups are targetting iOS and Android first. As with anything, I’d focus on doing something well an on minimal platforms to start with - and if you use a cross-platform development system, then iOS and Android are a must-have. However, once you have a product out there and if you can see the need to develop on other platforms, then that’s the time to look at these more seriously. Interestingly I’m seeing many startups now launching a single platform app, then adding a “would you like to see this on iOS/Android/Windows etc” form on their web site, to understand how many people out there actually want it, before they commit to developing it on those platforms.
  • mailto:?subject=A%20post%20from%20Jasonified&body=So%20you%20want%20an%20app%20built...some%20questions%20I%20get%20asked.%20-%20How%20much%20to%20build%20an%20app%20and%20how%20long%20will%20it%20take%3F%20%E2%80%9CHow%20long%20is%20a%20piece%20of%20string%3F%E2%80%9D%20is%20the%20usualy%20response...%20http%3A%2F%2Fwww.jasonified.com%2Fpost%2F137337985666%2Fso-you-want-an-app-builtsome-questions-i-get
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